

Mmh was just answering to the minorspawn thread and some ideas popped up in my mind. We could even add a new type of hideout, the "Camp" which spawns in hotspots and use a proper castle scene for those battles! Who can say they've not wanted to face the Heretics or Rogue Knights in a castle? This would therefore need 2 "spawners" one for the normal spawns, and a second for the hotpost which is far smaller in spawn radius. This makes those areas far more dangerous, but later on quite lucrative to adventuring groups (and fill a gap between early game and becoming a mercenary, your party has got to big to catch most minor spawns but is too small to take on lords). The Ravenstern lands being well patrolled by militia and lords, would therefore continue to spawn normal parties with warriors and shaman, together with the odd Mystmountain army however if you ventured into "their" lands you would face groups of Mystmountains larger than usual and fielding Bearclaw Berserkers. Now, what if we added some actual Mystmountain territory to the game, and call the waterfall north of Rane their hotspot. At the moment we spawn normal parties throughout the Ravenstern lands and then armies randomly. Imagine we are working with the Mystmountains in PoP3. This is not simply done through increasing their numbers, but by making the very best of the Minor Faction units available to them. Now I would would like to add a third which are "Elite" spawns, they are far tougher than the normal spawns but not armies. I ask this because I have been thinking of a three tiered approach to Minor Faction spawns, at the moment in PoP3 we have 2 the normal spawns and the armies. Can this radius be modified? Ie can we stick on in the centre of a faction's lands and tell it to spawn throughout their entire borders? If this is incorrect then please correct me, however if it is then I have these questions ġ. Now at the moment I believe the way it works is that there is a spawner "party" that in essence creates Minor Faction parties in a radius around it. I have been putting in some thought about how to handle NPC spawns.
