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Tatsunoko vs capcom
Tatsunoko vs capcom












tatsunoko vs capcom

It's pretty fun to try and figure out how they fight and what types of moves they have Capcom did a good job of making sure that the Tatsunoko characters are not overshadowed by their own. The Tatsunoko characters are all new to me and this adds a lot to their charm. I'm a little sad because Ken isn't in the game, but Ryu also has a shoryuken, so I can't complain too much (it's always fun to mash out shoryuken). The game has a great mix of characters from well known and obscure Capcom titles and they are all fun to play. The ease of the combo system makes the game a lot of fun to play moves can be easily canceled into each other leading to some huge and fun to watch combos. It's a good way to understand the basics of Capcom's fighting game combo system. Another cool aspect of the controls is the magic combo system, which means that anyone can pull off a combo by hitting the buttons in order. This keeps things simple and straight forward, it even opens the game up for being a little bit more masher friendly, for newer players.

tatsunoko vs capcom

On top of these options, the game uses a simple but effective 3 button (weak, medium, strong) attack system plus one button for tagging and one for taunting (yay taunting). The game offers 3 ways to play: the Wiimote, the Classic or Gamecube controllers, or an arcade stick. That said, it is too bad for all the people who will miss out on the game.

tatsunoko vs capcom

However, Capcom only has plans to release the game on the Wii where it will probably never have the respect (from the lager fighting game community) or sales it deserves. It's a ton of fun, looks pretty decent, and is far easier to play and enjoy than Street Fighter IV.














Tatsunoko vs capcom